Metal Gear Solid 2 Fanart

Keyframe project done for fun to push a more cinematic look.
Also a good opportunity to learn more real-time blender, this time i made 3d characters too.
Base model from Daz, posed in mixamo and edited in blender.

I wanted to do most of the legwork in 3d then do my paintover in photoshop, usually when i do this i either paint over it so much it ruins the 3d, or not enough and it looks weird and inconsistent throughout, so this was amazing practice.

Plus got to recreate one of my favourite games with modern tech!